
#cc
##TO-DO list
Done = D
__
--Name ~D
--city name D
--saving and loading city D
-- add options to menu
--population D
--initial money
--income D
--water 
--change coin vakuoD
--Residential (three types)
--Commerce (three types)
--Industry (three types)
--population r=c+i
--Building time
--time before a house could be abandon
--squatting
--building cost
--destroy cost D
--Gentrification
--urban decay
--population
--time D
--time control D
--if money < -1000 more than 10 months end D
--loans D
--traffic flow D
--pollution degrades residential taxes
--Civil disobedience
--road taxes D
--power tax D
--iot cities or smart cities
--code cleanup
--history research: this will discover new reasons for diversity and culture
--smaller main
--recycling
--'Utopia' option disables some disasters and social problems
--Better pollution algorithm D
--Move cursor with WASD D
,,
*smart cities: more elec consume, poverty and electricity dependency - jobs and security

##Basic functionality

__
-- Terraform: Modify terrain
	__
	-- Elevate terrain
	-- Lower terrain 
	-- Even terrain
	,,
-- Political: Build your city
	__
	-- Commerce
	-- Industry
	-- Residence
	,,

	__
	-- roads
	-- one way road
	-- dirt road
	,,
	
	__
	-- highway
	,,
	
	__
	-- Train
	-- Train station
	-- Bus
	-- Subway
	-- Airport
	-- Seaport
	,,
	
	Needs
	__
	-- Security
	-- Health
	-- Fire station
	-- Landmarks
	-- Education
	-- Parks
	,,
	
	Utilities
	__
	-- Power system
		__
		-- Power lines
		-- Coal
		-- Nuclear
		-- Wind
		-- Solar
		-- Hydrogene
		-- Hydroelectric power
		-- Biofuel
		-- Geothermal
		,,
	-- Water system
		__
		-- Pipe
		-- Pump
		-- Water treatment plant
		-- Big pump
		-- Water tower
		,,

	-- Garbage system
		__
		-- Dump
		-- Recyling plant
		-- Incinerator
		,,
	
,,


I+D system:
	depends on:
	education, money and legal stuff
	
	
Cyclic economic cryssis
